In my last blog post, I mentioned how a good, yet ultimately losing game against an 1800 player motivated me to play up in the U1800 section of a tournament. That game ended up being a long in a series of me getting into winning or dead drawn positions against much higher players and losing anyway.
This tournament time control was G90 d5.
I don't have the full game because of time trouble, but here's the lovely final position.
Of course, all I have to do is play the simple ...Be5 and White will never be able to make any headway. I blundered with ...Kg6.
That was just... bad.
Well at least I didn't lose that game, although I had winning chances if I hadn't blundered with that king move.
Here is the final position. Look familiar? Almost the same as game #30. Eager to not make the same mistake I did last time, I rushed to put my bishop in a position where it could get to b5 and secure the draw. Now this time, I only had seconds on my clock so I was truly living off of the increment. But I managed to find one of the very few moves that absolutely loses with ...Bc4.
Hi, excellent play in most games, followed by lots of blunders. Might be the sign that you've maybe exhausted yourself a little on chess in these games.
Maybe your game load was a bit too high ? Still the excellent positions you got in those games are very encouraging.
An interesting exercise you could try is to go back to one of those winning positions (minimum +3, maybe +5 to start with), and try to win it against an engine at quick time-control (maybe 30' for you and 5' for the engine). This should help you develop 'pragmatic play' (like avoiding the self-pin in the last featured game).
Hi, excellent play in most games, followed by lots of blunders. Might be the sign that you've maybe exhausted yourself a little on chess in these games.
ReplyDeleteMaybe your game load was a bit too high ? Still the excellent positions you got in those games are very encouraging.
An interesting exercise you could try is to go back to one of those winning positions (minimum +3, maybe +5 to start with), and try to win it against an engine at quick time-control (maybe 30' for you and 5' for the engine). This should help you develop 'pragmatic play' (like avoiding the self-pin in the last featured game).